FPhysicalMaterialManager::CreateMask

Create a new material, returning a stable handle to it - this should be stored and not the actual material pointer

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h

Include

#include "Chaos/PhysicalMaterials.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp

Syntax

FMaterialMaskHandle CreateMask()

Remarks

Create a new material, returning a stable handle to it - this should be stored and not the actual material pointer

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