Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
Include |
#include "Chaos/PhysicalMaterials.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
void UpdateMaterialMask
(
FMaterialMaskHandle InHandle
)
Signals stakeholders that the stored material for the provided handle has changed