| IBufferResource::AccessProducerBuffer()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
Include |
#include "Chaos/Framework/MultiBufferResource.h" |
virtual ResourceType * AccessProducerBuffer()
Get the current producer buffer for writing.
The returned pointer will never be null.
This function should only be called by the producer thread.