TBufferedData::GetGameDataForWrite

Only for the game side to call, gets a writable reference to the game side data.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/BufferedData.h

Include

#include "Chaos/Framework/BufferedData.h"

Syntax

DataType & GetGameDataForWrite()

Remarks

Only for the game side to call, gets a writable reference to the game side data. Mainly useful for exchanging ptrs in the data type. For copying just call GetGameDataForRead

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