Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/BufferedData.h |
Include |
#include "Chaos/Framework/BufferedData.h" |
DataType & GetGameDataForWrite()
Only for the game side to call, gets a writable reference to the game side data. Mainly useful for exchanging ptrs in the data type. For copying just call GetGameDataForRead