TBufferedData::GetGameDataSyncCount

Get the counter for the last written state on the game side

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/BufferedData.h

Include

#include "Chaos/Framework/BufferedData.h"

Syntax

int32 GetGameDataSyncCount() const

Remarks

Get the counter for the last written state on the game side

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