TPhysicsProxy::ClearAccumulatedData

CONTEXT: GAMETHREAD Called on game thread after NewData has been called to buffer the particle data for physics.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsProxy.h

Include

#include "Chaos/Framework/PhysicsProxy.h"

Syntax

void ClearAccumulatedData()

Remarks

CONTEXT: GAMETHREAD Called on game thread after NewData has been called to buffer the particle data for physics. The purpose of this method is to clear data, such as external force and torque, which have been accumulated over a game tick. Buffering these values once means they'll be accounted for in physics. If they are not cleared, then they may "overaccumulate".

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