TCollisionData
Collision event data stored for use by other systems (e.g. Niagara, gameplay events)
Module
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Chaos
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Header
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/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h
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Include
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#include "Chaos/ExternalCollisionData.h"
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template<class T, int d>
struct TCollisionData
Collision event data stored for use by other systems (e.g. Niagara, gameplay events)
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TCollisionData()
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TCollisionData
( TVector< T, d > InLocation, TVector< T, d > InAccumulatedImpuls..., TVector< T, d > InNormal, TVector< T, d > InVelocity1, TVector< T, d > InVelocity2, TVector< T, d > InAngularVelocity1, TVector< T, d > InAngularVelocity2, T InMass1, T InMass2, T InPenetrationDepth, TGeometryParticle< T, d >* InP..., TGeometryParticle< T, d >* InL..., IPhysicsProxyBase* InParticleP..., IPhysicsProxyBase* InLevelsetP... )
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