TGeometryParticle::MarkShapeSimDataDirty

TODO: This is an awful side effect of housing the dirty flag for shape data inside the particle, but not setting the shape data through it.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

void MarkShapeSimDataDirty()

Remarks

TODO: This is an awful side effect of housing the dirty flag for shape data inside the particle, but not setting the shape data through it.

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