FData

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HeightField.h

Include

#include "Chaos/HeightField.h"

Syntax

template<typename InStorageType, typename InRealType>
struct FData

Variables

Name Description

Public variable

RealType

 

HeightPerUnit

Public variable

TArray< Storage...

 

Heights

Heights in the chosen format.

Public variable

TArray< uint8 >

 

MaterialIndices

Public variable

RealType

 

MaxValue

Public variable

RealType

 

MinValue

Public variable

uint16

 

NumCols

Public variable

uint16

 

NumRows

Public variable

RealType

 

Range

Public variable

TVector< RealTy...

 

Scale

Functions

Name Description

Public function Const

constexpr fl...

 

GetCellHeight()

Public function Const

constexpr fl...

 

GetCellWidth()

Public function Const

T

 

GetMaxHeight()

Public function Const

T

 

GetMinHeight()

Public function Const

TVector< T, ...

 

GetPoint

(
    int32 Index
)

Public function Const

void

 

GetPoints

(
    int32 Index,
    TVector< T, 3 > OutPts
)

Public function Const

TVector< T, ...

 

GetPointScaled

(
    int32 Index
)

Public function Const

void

 

GetPointsScaled

(
    int32 Index,
    TVector< T, 3 > OutPts
)

Public function

void

 

Serialize

(
    FChaosArchive& Ar
)

Typedefs

Name

Description

RealType

StorageType

For ease of access through typedefs.

Constants

Name

Description

RealSize

Data sizes to validate during serialization.

StorageRange

Range of the chosen type (unsigned so Min is always 0)

StorageSize

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss