TPBDRigidClusteredParticles::ConnectivityEdgesArray

TODO_CHAOSPARTICLE_HANDLE: is this really needed?

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h

Include

#include "Chaos/PBDRigidClusteredParticles.h"

Syntax

const auto & ConnectivityEdgesArray() const

Remarks

TODO_CHAOSPARTICLE_HANDLE: is this really needed?

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