TTriangleMesh::GetVertexImportanceOrdering

Helper that generates point curvatures on the fly.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h

Include

#include "Chaos/TriangleMesh.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp

Syntax

TArray< int32 > GetVertexImportanceOrdering
(
    const TArrayView< const TVector< T, 3 >> & Points,
    TArray< int32 > * CoincidentVertices,
    const bool RestrictToLocalIndexRange
)

Remarks

Helper that generates point curvatures on the fly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss