TVelocityField

Velocity field basic implementation TODO: Add lift

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h

Include

#include "Chaos/VelocityField.h"

Syntax

template<class T, int d>
class TVelocityField

Remarks

Velocity field basic implementation TODO: Add lift

Constructors

Name Description

Public function

TVelocityField()

Public function

TVelocityField

(
    const TTriangleMesh< T >& Triangle...,
    TFunction< TVector< T, d >(const TV...,
    const bool bInIsUniform,
    const T DragCoefficient,
    const T FluidDensity
)

Destructors

Name Description

Public function Virtual

~TVelocityField()

Functions

Name Description

Public function Const

void

 

Apply

(
    TPBDParticles< T, d >& InParticles,
    const T Dt,
    const int32 Index
)

Public function Const

const TArray...

 

GetElements()

Public function Const

const TArray...

 

GetForces()

Public function

void

 

SetProperties

(
    const T DragCoefficient,
    const T FluidDensity
)

Public function Const

void

 

UpdateForces

(
    const TPBDParticles< T, d >& InPar...,
    const T Dt
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss