| IChaosNotifyHandlerInterface::DispatchChaosPhysicsCollisionBlueprintEvents() |
Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosNotifyHandlerInterface.h |
Include |
#include "Chaos/ChaosNotifyHandlerInterface.h" |
virtual void DispatchChaosPhysicsCollisionBlueprintEvents
(
const FChaosPhysicsCollisionInfo & CollisionInfo
)
Implementing classes should override to dispatch whatever blueprint events they choose to offer