Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
Include |
#include "Chaos/ChaosGameplayEventDispatcher.h" |
struct FUniqueContactPairKey
Contains the set of properties that uniquely identifies a reported collision Note that order matters, { Body0, Body1 } is not the same as { Body1, Body0 }