Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/BoneHierarchy.h |
Include |
#include "BoneHierarchy.h" |
const FTransform * GetAnimWorldSpaceTransformsForBone
(
const int32 BoneIndex
) const
Get all world space transforms associated with `BoneIndex_.
The transform for the bone is offset index 0 of the return value. If this bone has associated sub structures, and the hierarchy was initialized with FirstClassSubStructures_ =
true_, they start at index 1.