FBoneHierarchy::GetAnimWorldSpaceTransformsForBone

Get all world space transforms associated with `BoneIndex_.

Windows
MacOS
Linux

References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/BoneHierarchy.h

Include

#include "BoneHierarchy.h"

Syntax

const FTransform * GetAnimWorldSpaceTransformsForBone
(
    const int32 BoneIndex
) const

Remarks

Get all world space transforms associated with `BoneIndex_.

The transform for the bone is offset index 0 of the return value. If this bone has associated sub structures, and the hierarchy was initialized with FirstClassSubStructures_ = true_, they start at index 1.

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