Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/ChaosSolversModule.h |
Include |
#include "ChaosSolversModule.h" |
Source |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Private/ChaosSolversModule.cpp |
TArray< const Chaos::FPhysicsSolver * > GetSolvers
(
const UObject * InOwner
) const
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. Physics thread will query when spinning up to get current world state