Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PBDRigidActiveParticlesBuffer.h |
Include |
#include "PBDRigidActiveParticlesBuffer.h" |
struct FPBDRigidActiveParticlesBufferOut
Solver specific data buffered for use on Game thread
Name | Description | ||
---|---|---|---|
|
ActiveGameThreadParticles |
||
|
PhysicsParticleProxies |
Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies. |