FPBDRigidActiveParticlesBufferOut

Solver specific data buffered for use on Game thread

Windows
MacOS
Linux

References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PBDRigidActiveParticlesBuffer.h

Include

#include "PBDRigidActiveParticlesBuffer.h"

Syntax

struct FPBDRigidActiveParticlesBufferOut

Remarks

Solver specific data buffered for use on Game thread

Variables

Name Description

Public variable

TArray< TGeomet...

 

ActiveGameThreadParticles

Public variable

TSet< IPhysicsP...

 

PhysicsParticleProxies

Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies.

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