Module |
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Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/Framework/PersistentTask.h |
Include |
#include "Framework/PersistentTask.h" |
struct FPersistentPhysicsTaskStatistics
Data concerning how the physics thread is updating. Need to bunch all this up and consume it on the game thread as the physics thread runs at a different rate and doesn't work with normal stats
Name | Description | ||
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|
float |
AccumulatedTime |
The total time accumulated by the physics thread, ignoring sleeps used to sync to the desired rate. |
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float |
ActualAccumulatedTime |
The total time accumulated by the physics thread, including sleeps used to sync to the desired rate. |
|
NumUpdates |
The number of updates the physics thread has performed. |
|
|
SolverStats |
Per-solver stats. |
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|
TArray< float > |
UpdateTimes |
The exact times of each update the physics thread has performed. |
Name | Description | |
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FPersistentPhysicsTaskStatistics() |
Name | Description | ||
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|
FPerSolverSt... |
AccumulateSolverStats() |
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|
Reset() |
Name |
Description |
|
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|
FPerSolverStatistics |