Module |
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Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/Framework/Threading.h |
Include |
#include "Framework/Threading.h" |
class FSceneLockTls
We use 32 bits to store our depths (16 read and 16 write) allowing a maximum recursive lock of depth 65,536. This unions to whatever the platform ptr size is so we can store this directly into TLS without allocating more storage
Name | Description | |
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FSceneLockTls() |