IDispatcher::EnqueueCommandImmediate

Immediate commands: Enqueueing an immediate command will run that command at the next available opportunity when the physics scene is next ticked.

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References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/Framework/Dispatcher.h

Include

#include "Framework/Dispatcher.h"

Syntax

void EnqueueCommandImmediate
(
    FGlobalCommand InCommand
)

Remarks

Immediate commands: Enqueueing an immediate command will run that command at the next available opportunity when the physics scene is next ticked. Note that in some threading models commands enqueued immediately after one another on a different thread may get executed in different physics frames. If this is not desirable consider either batched commands or submitting a custom command list

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