Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/FieldSystemPhysicsProxy.h |
Include |
#include "PhysicsProxy/FieldSystemPhysicsProxy.h" |
Source |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Private/PhysicsProxy/FieldSystemPhysicsProxy.cpp |
static void GetParticleHandles
(
TArray< Chaos::TGeometryParticleHandle< float, 3 > * > & Handles,
const Chaos::FPhysicsSolver * RigidSolver,
const EFieldResolutionType ResolutionType,
const bool bForce
)
Generates a mapping between the Position array and the results array.
When ResolutionType_ is set to
Maximum the complete particle mapping is provided from the `Particles.X to Particles.Attribute_. When
Minimum is set only the ActiveIndices and the direct children of the active clusters are set in the `IndicesArray.