Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
Include |
#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
Chaos::FParticleData * NewData()
Pushes current game thread particle state into the `GameToPhysInterchange_.
Redirects to `BufferGameState()_, and returns nullptr as this class manages data transport to the physics thread itself, without allocating memory.