FGeometryCollectionPhysicsProxy::PushToPhysicsState

Push game data to the physics thread.

Windows
MacOS
Linux

References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h

Include

#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"

Source

/Engine/Source/Runtime/Experimental/ChaosSolvers/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp

Syntax

void PushToPhysicsState
(
    const Chaos::FParticleData *
)

Remarks

Push game data to the physics thread.

The solver has determined that this proxy needs to update its physics state with game data, either as part of the solver registration process, or a game thread particle instance was updated, which marked this proxy dirty.

Pulls data out of the `GameToPhysInterchange_, and updates solver particle data.

Invoked by `FPBDRigidsSolver::RegisterObject()_ and via particle dirtying.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss