Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
Include |
#include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
Source |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Private/PhysicsProxy/SkeletalMeshPhysicsProxy.cpp |
void CaptureInputs
(
const float Dt,
const FInputFunc & InputFunc
)
Capture the current animation pose for use by the physics. Called by game thread via the owning component's tick.