FSkeletalMeshPhysicsProxy::CaptureInputs

Capture the current animation pose for use by the physics.

Windows
MacOS
Linux

References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h

Include

#include "PhysicsProxy/SkeletalMeshPhysicsProxy.h"

Source

/Engine/Source/Runtime/Experimental/ChaosSolvers/Private/PhysicsProxy/SkeletalMeshPhysicsProxy.cpp

Syntax

void CaptureInputs
(
    const float Dt,
    const FInputFunc & InputFunc
)

Remarks

Capture the current animation pose for use by the physics. Called by game thread via the owning component's tick.

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