Module |
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Header |
/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
Include |
#include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
struct FSkeletalMeshPhysicsProxyParams
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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BoneHierarchy |
Analytic implicit representation |
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bSimulating |
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CollisionGroup |
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CollisionType |
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float |
Density |
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InitialAngularVelocity |
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InitialLinearVelocity |
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InitialTransform |
Transform hierarchy |
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LocalToWorld |
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float |
MaxMass |
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MaxNumParticles |
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MaxRes |
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MeshVertexPositions |
Mesh |
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float |
MinMass |
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MinNumParticles |
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MinRes |
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Name |
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ObjectType |
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float |
ParticlesPerUnitArea |
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|
PhysicalMaterial |
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|
Triangles |
Name | Description | |
---|---|---|
|
FSkeletalMeshPhysicsProxyParams() |