Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
namespace ClothingAssetUtils
{
void ClothingAssetUtils::GetMeshClothingAssetBindings
(
USkeletalMesh * InSkelMesh,
TArray< FClothingAssetMeshBinding > & OutBindings,
int32 InLodIndex
)
}
Similar to above, but only inspects the specified LOD.