| UClothingAssetBase::BindToSkeletalMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual bool BindToSkeletalMesh
(
USkeletalMesh * InSkelMesh,
const int32 InMeshLodIndex,
const int32 InSectionIndex,
const int32 InAssetLodIndex
)
Create weights for skinning the render mesh to our simulation mesh, and weights to drive our sim mesh from the skeleton.