| UClothingAssetBase::InvalidateCachedData()
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Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual void InvalidateCachedData()
Called on the clothing asset when the base data (physical mesh etc.) has changed, so any intermediate generated data can be regenerated.