| UClothingAssetBase::RefreshBoneMapping()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual void RefreshBoneMapping
(
USkeletalMesh * InSkelMesh
)
Rebuilds the UsedBoneIndices_ array from looking up the entries in the
UsedBoneNames array, in the `InSkelMesh's reference skeleton.