UClothingAssetCustomData

Custom data wrapper for clothing assets.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UClothingAssetCustomData

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Syntax

class UClothingAssetCustomData : public UObject

Remarks

Custom data wrapper for clothing assets. If writing a new clothing asset importer, creating a new derived custom data is how to store importer (and possibly simulation) data that importer will create. This needs to be set to the `CustomData_ member on the asset your factory creates.

Testing whether a UClothingAssetCommon was made from a custom plugin can be achieved with: if(AssetPtr->CustomData->IsA(UMyCustomData::StaticClass()))

Functions

Name Description

Public function Virtual

void

 

BindToSkeletalMesh

(
    USkeletalMesh* InSkelMesh,
    int32 InMeshLodIndex,
    int32 InSectionIndex,
    int32 InAssetLodIndex
)

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