| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
class UClothingAssetCustomData : public UObject
Custom data wrapper for clothing assets. If writing a new clothing asset importer, creating a new derived custom data is how to store importer (and possibly simulation) data that importer will create. This needs to be set to the `CustomData_ member on the asset your factory creates.
Testing whether a UClothingAssetCommon was made from a custom plugin can be achieved with: if(AssetPtr->CustomData->IsA(UMyCustomData::StaticClass()))
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BindToSkeletalMesh ( |