| UClothingSimulationInteractor::PhysicsAssetUpdated()
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Module |
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Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInteractor.h |
Include |
#include "ClothingSimulationInteractor.h" |
virtual void PhysicsAssetUpdated()
Called to update collision status without restarting the simulation.