| UClothingSimulationInteractor::Sync()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInteractor.h |
Include |
#include "ClothingSimulationInteractor.h" |
virtual void Sync
(
IClothingSimulation * InSimulation,
IClothingSimulationContext * InContext
)
Sync the interactor to the provided context for the clothing simulation to use on its next update. This will be called at a time that is guaranteed to never overlap with the running simulation. The simulation will have to be written in a way to pick up these changes on the next update