FCookedIterativeNetworkFile::SetReadOnly

Attempt to change the read only status of a file. Return true if successful.

Windows
MacOS
Linux

Override Hierarchy

IPlatformFile::SetReadOnly()

FNetworkPlatformFile::SetReadOnly()

FCookedIterativeNetworkFile::SetReadOnly()

References

Module

CookedIterativeFile

Header

/Engine/Source/Runtime/CookedIterativeFile/Public/CookedIterativeNetworkFile.h

Include

#include "CookedIterativeNetworkFile.h"

Source

/Engine/Source/Runtime/CookedIterativeFile/Private/CookedIterativeNetworkFile.cpp

Syntax

virtual bool SetReadOnly
(
    const TCHAR * Filename,
    bool bNewReadOnlyValue
)

Remarks

Attempt to change the read only status of a file. Return true if successful.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss