LZ4_initStreamHC

LZ4_streamHC_t : This structure allows static allocation of LZ4 HC streaming state.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Compression/lz4hc.h

Include

#include "Compression/lz4hc.h"

Source

/Engine/Source/Runtime/Core/Private/Compression/lz4hc.cpp

Syntax

LZ4LZ4_streamHC_t * LZ4_initStreamHC
(
    void * buffer,
    size_t size
)

Remarks

LZ4_streamHC_t : This structure allows static allocation of LZ4 HC streaming state. This can be used to allocate statically, on state, or as part of a larger structure.

Such state must be initialized using LZ4_initStreamHC() before first use.

Note that invoking LZ4_initStreamHC() is not required when the state was created using LZ4_createStreamHC() (which is recommended). Using the normal builder, a newly created state is automatically initialized.

Static allocation shall only be used in combination with static linking. LZ4_initStreamHC() : v1.9.0+ Required before first use of a statically allocated LZ4_streamHC_t. Before v1.9.0 : use LZ4_resetStreamHC() instead

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss