FResourceBulkDataInterface::GetResourceType

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h

Include

#include "Containers/ResourceArray.h"

Syntax

virtual EBulkDataType GetResourceType() const

Returns

the type of bulk data for special handling

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss