FString::Reserve

To allow more efficient memory handling, automatically adds one for the string termination.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h

Include

#include "Containers/UnrealString.h"

Syntax

void Reserve
(
    int32 CharacterCount
)

Remarks

To allow more efficient memory handling, automatically adds one for the string termination.

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