| FResourceBulkDataInterface
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h |
Include |
#include "Containers/ResourceArray.h" |
class FTexture2DResourceMem : public FResourceBulkDataInterface
Allows for direct GPU mem allocation for texture resource.
Name | Description | |
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~FTexture2DResourceMem() |
Name | Description | ||
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CancelAsyncAllocation() |
Cancels any async allocation. |
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FinishAsyncAllocation() |
Blocks the calling thread until the allocation has been completed. |
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void * |
GetMipData ( |
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GetNumMips() |
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GetSizeX() |
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GetSizeY() |
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HasAsyncAllocationCompleted() |
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IsValid() |