Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/Set.h |
Include |
#include "Containers/Set.h" |
template<typename T>
void MoveByRelocate
(
T & A,
T & B
)
This is used to provide type specific behavior for a move which will destroy B. Should be in UnrealTemplate but isn't for Clang build reasons - will move later