Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
Include |
#include "Containers/UnrealString.h" |
Source |
/Engine/Source/Runtime/Core/Private/Containers/String.cpp |
Given a display label string, generates an FString slug that only contains valid characters for an FName. For example, "[MyObject]: Object Label" becomes "MyObjectObjectLabel" FName slug.
The slugged string
Parameter |
Description |
---|---|
DisplayLabel |
The label string to convert to an FName |