|
int32
|
Discard()
|
Discard all items left in the backfill and swap the current & backfill pointers
|
|
int32
|
Discard
|
|
|
int32
|
Discard
( uint32 InCurrentLockFlags, uint32& OutNewLockFlags, DeleteFunc Func )
|
Discard all items in the backfill and swap the current & backfill pointers
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.