FramePro::SetScopeCustomStat

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

FramePro::SetScopeCustomStat

(
    const char* p_name,
    int value,
    const char* p_graph,
    const char* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const char* p_name,
    double value,
    const char* p_graph,
    const char* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const wchar_t* p_name,
    double value,
    const wchar_t* p_graph,
    const wchar_t* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    StringId name,
    double value,
    StringId graph,
    StringId unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const wchar_t* p_name,
    int value,
    const wchar_t* p_graph,
    const wchar_t* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    StringId name,
    int value,
    StringId graph,
    StringId unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const char* p_name,
    int64 value,
    const char* p_graph,
    const char* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const wchar_t* p_name,
    int64 value,
    const wchar_t* p_graph,
    const wchar_t* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    StringId name,
    int64 value,
    StringId graph,
    StringId unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const char* p_name,
    float value,
    const char* p_graph,
    const char* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    const wchar_t* p_name,
    float value,
    const wchar_t* p_graph,
    const wchar_t* p_unit,
    uint colour
)

Public function

void

 

FramePro::SetScopeCustomStat

(
    StringId name,
    float value,
    StringId graph,
    StringId unit,
    uint colour
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss