bool GIntraFrameDebuggingGameThread
Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped. No game thread work can be done until the UI pumping loop returns naturally.
bool GIntraFrameDebuggingGameThread
Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped. No game thread work can be done until the UI pumping loop returns naturally.