FGenericCrashContext::InitializeFromContext

Initialized crash context, using a crash context (e.g. shared from another process).

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h

Include

#include "GenericPlatform/GenericPlatformCrashContext.h"

Source

/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformCrashContext.cpp

Syntax

static void InitializeFromContext
(
    const FSessionContext & Context,
    const TCHAR * EnabledPlugins,
    const TCHAR * EngineData,
    const TCHAR * GameData
)

Remarks

Initialized crash context, using a crash context (e.g. shared from another process).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss