FGenericPlatformMallocCrash::IsInternallyThreadSafe

Returns if the allocator is guaranteed to be thread-safe and therefore doesn't need a unnecessary thread-safety wrapper around it.

Windows
MacOS
Linux

Override Hierarchy

FMalloc::IsInternallyThreadSafe()

FGenericPlatformMallocCrash::IsInternallyThreadSafe()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMallocCrash.h

Include

#include "GenericPlatform/GenericPlatformMallocCrash.h"

Syntax

virtual bool IsInternallyThreadSafe() const

Remarks

Returns if the allocator is guaranteed to be thread-safe and therefore doesn't need a unnecessary thread-safety wrapper around it.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss