FConsoleManager::IsNameRegistered

Check if a name (command or variable) has been registered with the console manager

Windows
MacOS
Linux

Override Hierarchy

IConsoleManager::IsNameRegistered()

FConsoleManager::IsNameRegistered()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/ConsoleManager.h

Include

#include "HAL/ConsoleManager.h"

Source

/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp

Syntax

virtual bool IsNameRegistered
(
    const TCHAR * Name
) const

Remarks

Check if a name (command or variable) has been registered with the console manager

Parameters

Parameter

Description

Name

Name to check. Must not be 0

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss