FFileManagerGeneric::DefaultConvertToRelativePath

Converts passed in filename to use a relative path.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/FileManagerGeneric.h

Include

#include "HAL/FileManagerGeneric.h"

Source

/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp

Syntax

static FString DefaultConvertToRelativePath
(
    const TCHAR * Filename
)

Remarks

Converts passed in filename to use a relative path.

Returns

filename using relative path

Parameters

Parameter

Description

Filename

filename to convert to use a relative path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss