| FRunnable
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/HAL/ThreadHeartBeat.h |
Include |
#include "HAL/ThreadHeartBeat.h" |
class FGameThreadHitchHeartBeatThreaded : public FRunnable
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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FrameStart ( |
Called at the start of a frame to register the time we are looking to detect a hitch |
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FGameThreadH... |
Get() |
Gets the heartbeat singleton |
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double |
GetCurrentTime() |
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double |
GetFrameStartTime() |
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FGameThreadH... |
GetNoInit() |
Gets the heartbeat singleton |
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Restart() |
No-op, used in FUnixSignalGameHitchHeartBeat. |
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ResumeHeartBeat() |
Resume heartbeat hitch detection. Call only after first calling SuspendHeartBeat. |
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SuspendHeartBeat() |
Suspend heartbeat hitch detection. Must call ResumeHeartBeat later to resume. |
Name |
Description |
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EConstants |
Name |
Description |
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MaxStackDepth |
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Singleton |