IFileManager::ConvertToRelativePath

Converts passed in filename to use a relative path.

Windows
MacOS
Linux

Override Hierarchy

IFileManager::ConvertToRelativePath()

FFileManagerGeneric::ConvertToRelativePath()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/FileManager.h

Include

#include "HAL/FileManager.h"

Syntax

FString ConvertToRelativePath
(
    const TCHAR * Filename
)

Remarks

Converts passed in filename to use a relative path.

Returns

filename using relative path

Parameters

Parameter

Description

Filename

filename to convert to use a relative path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss