| FGenericPlatformProcess
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/HoloLens/HoloLensPlatformProcess.h |
Include |
#include "HoloLens/HoloLensPlatformProcess.h" |
struct FHoloLensProcess : public FGenericPlatformProcess
HoloLens implementation of the Process OS functions
Name | Description | ||
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const TCHAR ... |
ApplicationSettingsDir() |
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const TCHAR ... |
BaseDir() |
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FRunnableThr... |
CreateRunnableThread() |
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FEvent * |
CreateSynchEvent ( |
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const TCHAR ... |
ExecutableName ( |
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FreeDllHandle ( |
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GetCurrentWorkingDirectory() |
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void * |
GetDllHandle ( |
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const TCHAR ... |
GetLocalAppDataLowLevelPath() |
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const TCHAR ... |
GetLocalAppDataRedirectPath() |
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const TCHAR ... |
GetTempAppDataLowLevelPath() |
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const TCHAR ... |
GetTempAppDataRedirectPath() |
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PopDllDirectory ( |
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PushDllDirectory ( |
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SetCurrentWorkingDirectoryToBaseDir() |
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SetThreadAffinityMask ( |
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ShouldSaveToUserDir() |
Content saved to the game or engine directories should be rerouted to user directories instead |
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Sleep ( |
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SleepInfinite() |
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SleepNoStats ( |
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const TCHAR ... |
UserDir() |
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const TCHAR ... |
UserSettingsDir() |
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const TCHAR ... |
UserTempDir() |
Name |
Description |
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DllDirectoryStack |
Since Windows can only have one directory at a time, this stack is used to reset the previous DllDirectory. |