Module |
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Header |
/Engine/Source/Runtime/Core/Public/Internationalization/Internationalization.h |
Include |
#include "Internationalization/Internationalization.h" |
class FInternationalization
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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AddCustomCulture ( |
Add a new custom culture |
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BackupCultureState ( |
Backup the current culture state to the given snapshot struct. |
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ClearCurrentAssetGroupCulture ( |
Clear the given asset group category culture. |
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ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText |
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FInternation... |
Get() |
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GetAvailableCultures |
Given some culture names, populate a list of cultures that are available to be used. |
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GetCulture ( |
Get the culture corresponding to the given name. |
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GetCultureNames |
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GetCurrentAssetGroupCulture ( |
Get the given asset group category culture. |
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GetCurrentCulture() |
Get the current culture. |
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GetCurrentLanguage() |
Get the current language (for localization). |
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GetCurrentLocale() |
Get the current locale (for internationalization). |
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GetCustomCulture ( |
Get a new custom culture from its name |
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GetDefaultCulture() |
Get the default culture specified by the OS. |
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GetDefaultLanguage() |
Get the default language specified by the OS. |
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GetDefaultLocale() |
Get the default locale specified by the OS. |
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GetInvariantCulture() |
Get the invariant culture that can be used when you don't care about localization/internationalization. |
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GetPrioritizedCultureNames ( |
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IsAvailable() |
Checks to see that an internationalization instance exists, and has been initialized. |
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IsCultureAllowed ( |
Is the given culture enabled or disabled in this build? |
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IsCultureRemapped |
Has the given culture been remapped in this build? |
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IsInitialized() |
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LoadAllCultureData() |
Load and cache the data needed for every culture we know about (this is usually done per-culture as required) |
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FInternation... |
OnCultureChanged() |
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RefreshCultureDisplayNames |
Refresh the display names of the cached cultures |
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RestoreCultureState ( |
Restore a previous culture state from the given snapshot struct. |
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SetCurrentAssetGroupCulture |
Set the given asset group category culture by name. |
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SetCurrentCulture ( |
Set the current culture by name. |
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SetCurrentLanguage ( |
Set only the current language (for localization) by name. |
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SetCurrentLanguageAndLocale ( |
Set the current language (for localization) and locale (for internationalization) by name. |
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SetCurrentLocale ( |
Set only the current locale (for internationalization) by name. |
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TearDown() |
Name |
Description |
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FCultureChangedEvent |
Broadcasts whenever the current culture changes |
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FCultureStateSnapshot |
Struct that can be used to capture a snapshot of the active culture state in a way that can be re-applied losslessly. |
Name |
Description |
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FImplementation |
Name | Description | ||
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GetCulturesWithAvailableLocalization ( |
FInternationalization::GetCulturesWithAvailableLocalization is deprecated in favor of calling FTextLocalizationManager::GetLocalizedCultureNames, potentially followed by FInternationalization::GetAvailableCultures |